Who am I?

About Paul

I make web tools, browser extensions, games, and interactive prototypes. Some projects are polished utilities, some are preserved experiments, and some are team builds from long weekends where everyone is racing the clock.

My Work

What I make

I like projects that turn a small idea into something usable: a YouTube note taker, a dark mode extension for reading, a Pokemon matchup reference, a pattern game, or a Unity simulation for a space-themed hackathon.

How I work

I care about clear interfaces, honest scope, and preserving the best parts of older work while improving the way people discover and understand it.

Highlights

A few places where the work opens up: shipped games, space hackathon projects, speedrunning, browser tools, and preserved web experiments.

Max Twist VR lounge with neon racing interface elements

Black Sun Games

Lead Developer Work

Professional game development work for Black Sun Games, including Max Twist, a VR hoverboard racer built around speed, obstacles, boosts, and motion.

Visit Black Sun Games
NASA Space Apps collaboration showing a Pleiades star field interface

NASA Space Apps

Collaboration Teams

Hackathon collaborations with Global Nominee teams in 2023 and 2024, plus a growing archive of interactive space-themed prototypes.

View collaborations
Kerbal Space Program speedrun video thumbnail

WearyPenguin

KSP World Record

Kerbal Space Program Tech Tree Science world record holder, under the alias WearyPenguin.

YouNotes browser extension promotional screen

Chrome Extensions

Reading and Note Tools

Browser extensions for YouTube note-taking, dark mode reading, and interface comfort across focused reading sessions.

Browse extensions
Gentlemen, Fire missile duel interface framed as an estate strategy board

Playable Archive

Games and References

Browser games, older experiments, and useful references that are being preserved and improved over time.

Browse games