Steam Early Access
Max Twist
A VR hoverboard racer about neon tracks, obstacles, boosts, and score chasing from Black Sun Games. I designed the concept and developed the gravity-bending tube racer.
Team builds
NASA Space Apps teams and professional work live here as richer external cards, with room for both the project identity and software demo imagery.
Professional product
Lead developer work with Black Sun Games.
Steam Early Access
A VR hoverboard racer about neon tracks, obstacles, boosts, and score chasing from Black Sun Games. I designed the concept and developed the gravity-bending tube racer.
External callouts
Three hackathon collaborations from Cape Canaveral and Gainesville.
2025 NASA Space Apps, Cape Canaveral
I worked mainly on preparing the presentation section about how the Terra satellite's instruments function. If you try the demo, select something on the left before pressing play. I suggest you select "Sea Surface Temperature" under GHRSST.
2024 NASA Space Apps, Global Nominee, Cape Canaveral
I collaborated at the Sands Space History Center and built the Unity starfield exploration software with minimal AI assistance while learning a new kind of database workflow.
2023 NASA Space Apps, Global Nominee, Cape Canaveral
I created the Unity simulation remotely from Gainesville, Florida. The project explored survival, resources, and travel in a speculative Titan settlement.