Prototype Duel
Gentlemen, Fire!
A brief and courteous exchange of grievances.
Start a duel, select an enemy square, choose a salvo, and fire. Building details are in the Estate Key below.
Your Missiles
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Opponent Missiles
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Turn
Press Start Game to prepare the estates.
Latest Damage Report
The estates await inspection.
Press Start Game to lay out the duel.
Target
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Estate Key
How to Duel
- Select a location on the opponent's estate.
- Select a volley size.
- Fire, then read the latest damage report.
- Command Manor
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- First hit spends its defense and reveals it.
- A later hit destroys it unless command has fled to the bunker.
- Missile Depot
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- Produces 1 missile at the end of its owner's turn while intact.
- If only one exhausted side still has a depot, that side wins.
- Observatory
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- After firing, reveals one random square adjacent to the impact pattern.
- It will not reveal a square hit this turn, and may study something already known.
- Bunker
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- If command relocates here, it immediately costs up to 3 missiles.
- The bunker then becomes the final command target.
- Tea Pavilion
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- When destroyed, its owner must fire at least 5 missiles on their next turn if possible.