Prototype Duel

Gentlemen, Fire!

A brief and courteous exchange of grievances.

Start a duel, select an enemy square, choose a salvo, and fire. Building details are in the Estate Key below.

Your Missiles --
Opponent Missiles --
Turn Press Start Game to prepare the estates.

Latest Damage Report

    The estates await inspection. Press Start Game to lay out the duel.
    Target --

    Estate Key

    How to Duel

    1. Select a location on the opponent's estate.
    2. Select a volley size.
    3. Fire, then read the latest damage report.
    Command Manor
    • First hit spends its defense and reveals it.
    • A later hit destroys it unless command has fled to the bunker.
    Missile Depot
    • Produces 1 missile at the end of its owner's turn while intact.
    • If only one exhausted side still has a depot, that side wins.
    Observatory
    • After firing, reveals one random square adjacent to the impact pattern.
    • It will not reveal a square hit this turn, and may study something already known.
    Bunker
    • If command relocates here, it immediately costs up to 3 missiles.
    • The bunker then becomes the final command target.
    Tea Pavilion
    • When destroyed, its owner must fire at least 5 missiles on their next turn if possible.